Ramendeus
南开大学MBA硕士学位
投身于软件研发行业20多年,主攻三维引擎,云渲染,游戏研发,数字孪生,AIGC领域。
Chris@51arena.com
曾任全球最大游戏公司动视暴雪上海分公司CTO
全球顶尖三维引擎Unigine上海技术总监
Garena上海游戏团队Leader
腾讯IEG上海 高级工程师
AvanquestUSA 软件工程师
主机游戏使命召唤(COD全球第一FPS游戏)
Unigine引擎(全球三强之一的引擎),云渲染系统(WebRTC)等产品的设计研发,拥有多个产品的专利。
参与过手游雷霆突击(上亿收入),腾讯天天酷跑手游发行
对软件研发有独特的见解和执着。在开源领域参与云渲染/远程软件,XDataverse, XInsight等项目
获取更多AIGC免费资料和工具
包括AI Agent, RGA , AI视频,ComfyUI 等制作工艺
Paragoger衍生者训练营
Unigine中国技术群:315210314
Paragoger衍生者AIGC训练营:849750845
WebRTC技术群:539327375
知乎入口: https://www.zhihu.com/people/ramendeus
CSDN入口: ramendeus.blog.csdn.net
Co-founder of Ramendeus Studio Co., Ltd. Master degree from Nankai University,China. Devoted to the software development industry for more than 20 years, focusing on 3D engines, cloud rendering, game development, digital twins, and AIGC.
Former CTO of Shanghai Branch of Activision Blizzard(the world’s largest game company) Technical Director of Unigine China, the world’s top 3D engine Leader of the Shanghai game team of Garena, the largest Internet company in Southeast Asia Senior Engineer of Tencent IEG Shanghai.
Design and development of products such as console game Call of Duty (COD, the world’s No. 1 FPS game), Unigine engine (one of the top three engines in the world), cloud rendering system (WebRTC), and owns patents for multiple products. Participated in the mobile game Thunder Assault (hundreds of millions of revenue) and the distribution of Tencent Tiantian Cool Run mobile game. Has unique insights and persistence in software development. Participated in cloud rendering/remote software, XDataverse, XInsight and other projects in the open source field.
Streaming framework based on webrtc